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scripts.dll 2.1 [message #133158] Wed, 19 January 2005 22:50 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

ok, more ideas:
JFW_Clear_Weapons_Startup which will remove the weapons from whatever its atached to when the script starts up. Stick directly on infantry units or use with one of the JFW_Attach_Script_xxx_Created scripts (e.g. JFW_Attach_Script_Player_Created). Note that this removes all guns from the player, there is no way that I have yet found that will remove specific weapons from a player.
JFW_Clear_Money_Startup which will set the money of whatever its atatched to to 0 on startup
JFW_Attach_Script_Player_Join which is like JFW_Attach_Script_Player_Created except that it triggers on player join and not on "object created" where the created object is a player. So the person wanting to start with no money can use JFW_Attach_Script_Player_Join with JFW_Clear_Money_Startup as the script and it should do what is wanted.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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