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C&C Islands- water in tunnels [message #131967] Wed, 12 January 2005 19:35 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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It's a grid map. Look at the texture map as if it is made of 16 individual sets of 64x textures. Scale the texture on the first row, top left, and make the texture fit on the object as that 64x square. Set the vertex material to grid, FPS should be around 10-60. Log2Width=2 I believe, or 1. Can't remember which one offhand.
 
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