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texture tutorial on how to mirror and reflect [message #13069] Thu, 10 April 2003 07:20 Go to previous messageGo to previous message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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Registered: February 2003
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Halo38

Doitle

In order to reflect you have to fall back onto a Counter Strike mapper's secret weapon. You make the floor like 50% transparent, and copy your entire room. Then flip it upside down and just below the floor. It will look like the whole room is mirrored in the floor even though you are really seeing another room.


As seen in conquest winter i belive, that would double poly count!!! Crying or Very Sad Crying or Very Sad Crying or Very Sad (wants 3DS that does refections doesn't it??)

You wont see your characters reflection mind (hmmm someone right a script to mirror the character too when you enter a script zone sounds goog to me! doubles polys again doh!)


Yes I have 3DS Max and yes it does do reflection...

It looks ace you can see an example of refelection on this knife blade & bottle here:

http://www.sk8rstudios.pwp.blueyonder.co.uk/images/modellingwork/camera02viewondalidesign.jpg

http://www.sk8rstudios.pwp.blueyonder.co.uk/images/modellingwork/camera01viewondalidesign.jpg

That was from the tutorial project.

-Sk8rRIMuk


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
 
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