scripts.dll 2.1 [message #129198] |
Mon, 27 December 2004 06:15 |
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BFD_SandWorm ( Wormobject, WormAnim, Wormarea1, Wormarea2, time, timernum):
apears randomly on the wormarea and eats units on the loaction[list][*]Wormobject: The preset of the Worm (or w3d if that is easier)[*]WormAnim: Animation to play when the worm eats something[*]Wormarea1: Firstcord (X/Y) for wormarea[*]Wormarea2: Secondcord (X/Y) for wormarea [*]time: time until next worm apears [*]timernum: number of the timer [/list:u]The Worm should eat Vehicles and Infantry, and eat shoudl mean just 'destroy' the unit.
It should eat Units that stand still... or apear when many units standing around at this place primary
WormMovie: http://people.freenet.de/laeubi/worm.avi
Opfb_Turret (destroyID, Custom):
Either the Object it is attached to gets destroyed or it recives a custom it detroys the object specified by destroyID[list][*]destroyID: object that should be destroyed when the object it is attaced to is destroed[*]Custom: custom to listen for[/list:u]
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