Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Other Products » cpu maxing out
cpu maxing out [message #129077] Sun, 26 December 2004 06:01 Go to previous messageGo to previous message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma:
General (2 Stars)

http://www.renegadeforums.com/viewtopic.php?t=12994

Changes to SSAOW 1.3.2
* Fixes 0 Bug
* Got rid of map ids and used an engine function to get the current mapname
* Fixed not being able to disable AFK Kick


Note: Even though the map IDs are no longer used to identify maps, the
map loaded will still have to have a Barracks controller i think. So for DeathMatch maps this
maybe a problem but only when you load them as the first map.

ie:
MapName=DMMap1.mix
MapName00 = DMMap1.mix
MapName01 = C&C_Field.mix
MapName02 = bla.mix
MapName03 = etc.mix

This will not gameover the map (which is required) on DMMap1 because it has no Barracks Controller.

MapName=C&C_Field.mix
MapName00 = C&C_Field.mix
MapName01 = DMMap1.mix
MapName02 = bla.mix
MapName03 = etc.mix

This should work. It detects map field, loads the objects.aow and gameovers the map where DMMap1 will inherit it.

[zunnie]


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: protected nicknames
Next Topic: an idea
Goto Forum:
  


Current Time: Sun Sep 01 13:03:52 MST 2024

Total time taken to generate the page: 0.01067 seconds