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W3D Benchmark Tests [message #12766] Wed, 09 April 2003 05:39 Go to previous messageGo to previous message
SomeRhino is currently offline  SomeRhino
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Registered: February 2003
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I don't think it's the texture mapping, it's the amount of materials. Each new material makes it slower. Really though, nothing can be done to change that, since most of the materials are buffered around base areas. Just don't use lots of materials near bases perhaps. I also think WWSkin objects slow it down though.

 
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