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Home » Tiberian Technologies / Blackhand Studios » Other Products » scripts.dll stuff, community feedback/help wanted
scripts.dll stuff, community feedback/help wanted [message #118467] Tue, 05 October 2004 09:08 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)


should we allow...[ 28 votes ]
1. only the latest version 19 / 68%
2. all versions of the scripts.dll back to the first release 9 / 32%

We are looking into adding code to the RenGuard servers to check scripts.dll/bhs.dll/scripts2.dll to prevent people putting cheats into those dlls (the code doesnt require any client side changes)

Firstly, we need to gather together all unofficial scripts.dll mods so we can look at them and "approve" them for use on RenGuard (if/when we implement the checks) so people with them installed on their client machines wont be labeled as "cheaters". So, if you have any modifications you want approved, let us know ASAP.

And secondly, we are trying to figure out whether we should support outdated versions of the scripts.dll. My view (as creator of the dll) is that we should only support the latest version. Others have suggeted we should support all versions. Also, I had the idea to push out the latest version (which would be a 200k download) via the same method used to push out RenGuard updates.
This would not be done if you had an approved modified scripts.dll.

What does the community think of this?
Should we be checking scripts.dll/bhs.dll etc (which can be used for cheats)?
Which versions of the official scripts.dll should we be allowing? (all of them? The latest version?)
Which unofficial versions should we allow?
Is automatically downloading the latest version via RenGuard acceptable? (if we did that, natrually we would only support the latest version of the scripts.dll.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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