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Home » Renegade Discussions » Mod Forum » W3D importer and map coordinates?
W3D importer and map coordinates? [message #115601] Mon, 20 September 2004 03:45 Go to previous messageGo to previous message
Goltergaul is currently offline  Goltergaul
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Registered: January 2004
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hi thanks also if i understood right the mapping coords are imported but i have to do domething to "aktivate" (reasssign) them?

how to "aktivate" (reasssign) them? i have the tga version of the skin, exported from the always.dat and the imported model. yes in 3dsmax Wink
 
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