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Core Patch 1 progress report [message #115588] Mon, 20 September 2004 00:00 Go to previous messageGo to previous message
Jason8765 is currently offline  Jason8765
Messages: 46
Registered: March 2004
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Laeubi

No. Thats a bug that can't be solved.
if u disamr it the second the 10Sel Contdown starts, it will go on untill zero.

Anything can be solved... If you can add new commands to the console, you can hook a sound to an object and kill the sound when it disappears, might take years, but still possible Wink

I just wanna know because if CP1 has this in, I want to be able to disable it, possibly by unselecting the option on an installer, but so far I've only heard of options on the installer for the server-side CP.
I don't actually like the sounds myself and I think it gives an unfair advantage. Instead of "wtf? timed c4 Razz", they know its there cause they can hear it, so the amusement isn't there anymore ^^. Also it annoys me when you've got like 3 countdown sounds running and theres no beacons because they've all been disarmed Neutral

So my question:
Are these countdown sounds optional?

Sounds great so far Smile

PS: I had no problem reading wot Laeubi said:
Quote:

No. That's a bug that can't be solved.
If you disarm a beacon just as the countdown starts, it will go on until it reaches zero

Common Sense is all that's required Smile


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