Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » MCT Mesh
MCT Mesh [message #113699] Thu, 09 September 2004 13:58 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma:
Commander

For the map I'm making, it has a Construction Yard (both teams). I've made a custom interior for them, but I'm having a problem with the MCT. Using the GDI ConYard as an example; the MCT has a proxy in the MGCON_Int.W3D file. The proxy is called MGCon_MCT and doesn't exist. I've therefore imported the MGBar_MCT one and exported it. The problem is that I don't know what settings are needed for it to work. I have selected what I think they are.

http://www.n00bstories.com/image.fetch.php?id=1135043364

These settings don't work and the MCT target box does not appear when I point the reticle over it. It also doesn't cause damage to the building when I shoot it.


Ooh, nasty.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: DR: RA2 Vengeance, Sole Survivor, etc
Next Topic: .MAX to .3DS...
Goto Forum:
  


Current Time: Wed Sep 11 09:17:27 MST 2024

Total time taken to generate the page: 0.00737 seconds