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More script ideas [message #110319] Thu, 26 August 2004 06:33 Go to previous message
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General (1 Star)
FallingSoldierSound
Plays a 3D sound (Eg. soldier screaming) when you are falling from a certain distance.

ProgressiveDamageSound
Plays a 3D sound (Eg. soldier yelling in pain/heavy breathing) when health drops to 75% (wounded),50% (heavily wounded), 20%(dying) and 0% (death)
Every health level should have its own sound setting.
Can be used for vehicles and buildings as well.

CaptureOnPoke
Converts the object that was poked to same side as who poked it.
Should be be able to define if only a certain soldier can convert them by poking. (Eg. Engineer).

Damaged_ApplyDamage
If this object is damaged by X amount, it will start applying additional damage by every X seconds. Will stop applying damage when it receives a custom (eg. Medical kit powerup collected).

Fading_Flash
When attached to any object, this will fade in and out the screen in specified color after a set delay. This could be useful for very powerful explosions (eg. nuke) to flash the entire screen.
 
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