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Water textures & fog [message #109703] Mon, 23 August 2004 15:28 Go to previous messageGo to previous message
phlakaton is currently offline  phlakaton
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Registered: May 2004
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more verts and polys can be used. be sure to have a good uniform mesh when you do have higher numbers. having a bunch of super-long polys and jacked up mesh will not run as good as something that was perhaps tessellated into an even mesh. like a new plane with lots of cross-sections. of course... renegade's engine is a bit picky too.
 
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