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C.P.O - Client Physics Optimisation [message #103712] Fri, 23 July 2004 19:10 Go to previous messageGo to previous message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
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General (1 Star)
That's the solution to the harvester bug when hosting a game, thanks.

And the reason the harvesters act weird, is because the game only gives a crap about objects actually visible when you turn on CPO. It's ok in multiplayer because as you know the server handles harvester waypaths and things like that.
 
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