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Making Serverside M0-M13.mix maps [message #103538] Fri, 23 July 2004 11:12 Go to previous messageGo to previous message
vloktboky is currently offline  vloktboky
Messages: 290
Registered: February 2003
Location: Kentucky, USA
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{DG}Stryder

I don't know what I'm doing wrong, but when I host it on my dedicated server on LAN, I can't join the game to test it because the text is grayed out. Confused


You added to the map, so the client doesn't have the same map anymore.

SEAL

the first level is small enought that it wont get too boring. for most of the others, you need to constrict it to a small portion of the map. I don't know if that's possible with scripts alone...


Very possible, just look for the one SP map I have running on our server-side deathmatch server. It uses the laser fence objects to block certain paths from being taken, and all the manual spawn points are located within the inclosed area.

xptek

Maybe vloktboky would consider making a script that outputs the building ID's for CTF to work properly.


When all the mods get ported to one whole mod, it will have this option.
 
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