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scripts.dll 1.8 progress report [message #103500] Fri, 23 July 2004 08:11 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

JFW_Custom_Send_Custom can be stuck on a powerup.
And I will do JFW_Warp_On_Pickup_Team
Also, added more functions to call:
Find_First_Player
Get_Animation_Frame (wont work for any objects that are a CinematicGameObj I dont think)
Grant_Refill (basicly, this is the refill button in the PT)
Grant_Powerup (grants a powerup)
Get_Vehicle (gets the vehicle a soldier is driving)
Get_Shield_Type (gets the shield type of an object)
Get_Skin (gets the skin of an object)
Set_Skin (sets the skin of an object)
Create_Vehicle (this one creates a vehicle from the weapons factory/airstrip). You pass it the preset name of the vehicle to create, a delay value (covers how long the vechicle takes to create I think). the object that should own the new vechicle (0 if you want no owner, this should work)
And you pass in the team ID of the team to create the vechicle for (i.e. if you pass 0, it uses the airstrip, if you pass 1 it uses the Weapons Factory).
If you create a nod vechicle at the WF or a GDI vechicle at the Airstrip, it will still be owned by the team set in the preset for the vechicle (watching the nod buggies I was using to test get shot at by the GDI AGT on glacier flying was funny Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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