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scripts.dll 1.8 progress report [message #103155] Wed, 21 July 2004 18:19 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

ok, mroe completed stuff
Is_Soldier (is this a soldier)
Is_Vehicle (is this a vechicle)
Is_Cinematic (is this a cinematic object)
Is_ScriptZone (is this a script zone)
Is_TrackedVehicle (is this a tracked vechicle)
Is_VTOLVehicle (is this a VTOL vechicle)
Is_WheeledVehicle (is this a wheeled vehicle)
Is_Motorcycle (is this a motorcycle)
Set_Max_Health (sets the max health of an object and also sets the health to the new max)
Set_Max_Shield_Strength (sets the max shield strength of an object and also sets the shield strength to the new max)
Plus clones of the following WS scripts
M00_ArmorMedal_TextMessage_JDG
M00_C130_Explosion
M00_HealthMedal_TextMessage_JDG
M00_Ion_Cannon_Sound
M00_NukeStrike_Anim
M00_Send_Object_ID
M00_PlayAnimation_DestroyObject_DAY

More westwood script clones are in progress, including possibly:
M00_BuildingStateSoundSpeaker
M00_BuildingStateSoundControler
M00_Play_Sound_Object_Bone_DAY
M00_Soldier_Powerup_Disable
M00_Soldier_Powerup_Grant
Test_Cinematic (although cloning this will take forever so it probobly wont happen)
Test_Cinematic_Primary_Killed
M00_Cinematic_Attack_Command_DLS

Plus, some more scripts that I will write:
JFW_Create_Destroy_Object_On_Custom_Death (like JFW_Create_Destroy_Object_On_Custom but destroys the created object when the object with JFW_Create_Destroy_Object_On_Custom_Death on it dies)
JFW_Chinnook_Drop (dont know about this one, it would be for a chinnook ropedrop effect for multiplayer although I dont know if it will work or not and if so, how)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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