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scripts.dll 1.8 progress report [message #103026] Tue, 20 July 2004 21:35 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

ok, more stuff that I have added:
1.As_BuildingGameObj (will return the passed in object if it is a BuildingGameObj, otherwise 0)
All of these next ones can take 2 for "team" to mean <any team> except for Find_Building_By_Team.
All of them will return the GameObject corresponding to the specified building, if no match is found, they will return 0.
2.Find_Building_By_Class_ID (finds the first building matching a class ID and a team, this is mainly for the functions below)
3.Find_Building_By_Team (finds the first building matching the specified team)
4.Find_Building_By_Name (finds the first building matching the specified team and preset name)
5.Find_Power_Plant (finds the first powerplant for the specified team)
6.Find_Refinery (finds the first refinery for the specified team)
7.Find_Repair_Bay (finds the first repair bay for the specified team)
8.Find_Soldier_Factory (finds the first soldier factory for the specified team)
9.Find_Airstrip (finds the first airstrip for the specified team)
10.Find_War_Factory (finds the first war factory for the specified team)
11.Find_Com_Center (finds the first com center for the specified team)
12.Find_Repair_Bay (finds the first repair bay for the specified team)
13.Find_Vehicle_Factory (finds the first airstrip for the specified team, if none is found, finds the first war factory for the team. Use this one to be sure you find the vehcile factory for the team in question, even if the map has e.g. a nod war factory)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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