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scripts.dll 1.8 is being worked on (I need ideas people) [message #102657] Mon, 19 July 2004 12:57 Go to previous messageGo to previous message
PCWizzardo is currently offline  PCWizzardo
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Registered: June 2003
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For the swimming infantry, a workaround may be good enough.
Does a Flying Infantry Zone script exist? My idea depends on it.

Create a thin Flying Infantry zone (script zone with script attached) near the surface of the water, and add a physical collision plane beneath it. That way, when the person goes too low, he hits a wall, and when he goes too high (out of the water), he stops flying and falls back into the flying zone.
 
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