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Home » Renegade Discussions » Mod Forum » scripts.dll 1.8 is being worked on (I need ideas people)
scripts.dll 1.8 is being worked on (I need ideas people) [message #102324] Sat, 17 July 2004 20:01 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

Some more ideas:
1.Some script commands that will be using a combination of GameObjManager::BuildingGameObjList, GameObjManager::SmartGameObjList, GameObjManager::GameObjList and GameObjManager::StarGameObjList.
Along with GameObjDef::Get_Class_ID to find out what type of object it is.
And Get_Player_Type to find out the team.

So for example, you can say "find me the first soviet infantry unit in the list".

And, also, a script JFW_Zone_Timer.
On startup, a count of how many object are in the zone is set to 0.
When the zone this script is attached to is entered if the team matches with the parameters set by the mapmaker, the "in zone count" is incremented. When something leaves the zone, the "in zone count" is decremented.
When the "in zone count" goes from 0 to 1, a timer is started. When this timer expires, if the "in zone count" is >= to a set number (could be 1, could be more than 1, whatever the mapmaker wants) a custom is sent to a specified object.

Also, a script that will (if I can make it happen) give points to a specified team (or both teams) without giving them to any one player specifically.
Same for cash. Negative numbers will be usable for both of these scripts to take away points/cash.
These scripts will trigger when a custom is sent to them.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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