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scripts.dll 1.8 is being worked on (I need ideas people) [message #101603] Thu, 15 July 2004 06:10 Go to previous messageGo to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma:
General (1 Star)
Send_Custom_pickup.......would send a custom on pickup of a powerup spawner.......sort of like your vehicle powerup script but just be able to send a custom to an ID of another object to recieve it.

(ex.player picks up powerup that only spawns once every 15 mins and it sends a custom to a zone with JFW_Blow_Up_Location_On_Custom to create an explosion in a certain area to kill anything in that zone)

ClearWeapons_preset.......clear certain weapons when in zone(ex. timed c4)

Send_custom_multiple_ID's........ send's a custom to several different object ID's....(ex.send a custom to 4 ID's at once that create 4 explosions in 4 different places)


Create_object_on_enter

On enter it will create an object at a certain location,on exit object will be killed.

Ive tried a few ways of doing this and i have to set up a zone then send a custom to create object then i have to send another custom on exit to not render the object....would be easier to just have a display object on enter/remove object on exit.

This would be useful for my KOTH maps to display a model over the hill to show who's got control of the hill.

I'll have a few more soon....


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

 
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