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scripts.dll 1.8 is being worked on (I need ideas people) [message #101524] Wed, 14 July 2004 21:52 Go to previous messageGo to previous message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma:
General (1 Star)
Is there a script you can make that would somehow create additional turrets on a vehicle, like when a vehicle is created, and additional turret object is created as well, and once every frame, it's position is updated relative to the location of the vehicle object, so the turret would seamlessly follow the vehicle, and would seem as if the vehicle had more than one turret, whereas it would be more like a seperate vehicle following the first. I saw something like this on KGBSpy's RA2: Aftermath site, where he said that a tank he was making [Battle Fortress] would have one driver controlled turret and 4 more turrets added by scripts. This way, you could do some really awesome things with vehicles, like a Red Alert Cruiser that can shoot 3 ways at once, or being able to fix the depth charge problem with the patrol boat and destroyer.

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