mod tools bug fixes (IMPORTANT update) [message #100563] |
Fri, 09 July 2004 03:51 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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jonwil | basicly, it loads all the files contained in always.dat.
Which means, among other things, that leveledit will extract the correct armor.ini file (only when you first make a new mod package though or perhaps if you delete armor.ini or always/ini from your package).
Also, the C&C mode flying units will work properly without a crash now.
And generally, anything that uses the contents of always2.dat will work.
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So does this mean that it will load all the Dsapo objects, which usually dont even appear when you press make?
I really like all the other bug fixes, and its muchly appriciated that your doing this.
i dont mind that the play button doesnt work, i never really go "all out" with sounds.
Like the export as mix, that saves alot of time
1.w3dview no longer crashes on exit
Thats a big bonus, i hate the damn program, cause it was always crashing when i used it.
2.always2.dat is now loaded properly (which means leveledit can find the models in it)
Thats probably the most needed in my case, there is normally about 60% of the dsapo, that wont even load.
3.leveledit no longer crashes if it cant find the model it is looking for (instead it loads a dummy one)
Thats a big time saver as well , imo
I'm pleased with all the things you can still do with no source code, you are a god lol.
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