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Aircraft in Skirmish... [message #-999725] Wed, 03 April 2002 10:35 Go to previous messageGo to previous message
Anonymous
I got it myself!

For anyone who wants to know, create a file called cnc_c130drop.txt in Renegade/Data with the contents:

code:

;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________

;******************* CHEAT SHEET ******************************

;Start frame create_object slot number model x,y,z,facing animation name(

model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping

Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP

;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************

; ****************************** Fly the C130

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-1 Create_Real_Object, 4, "cnc_nod_apache"

; ****************************** Attach the object

-1 Attach_To_Bone, 3, 1, "Cargo"


; ****************************** Drop the object off...

-180 Attach_To_Bone, 3, -1, "Cargo"


 
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