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Home » Renegade Discussions » Mod Forum » Dynamic Culling System (Sorry to bother you Greg, can you he
Dynamic Culling System (Sorry to bother you Greg, can you he [message #-998653] Sun, 28 April 2002 07:15 Go to previous messageGo to previous message
Anonymous
I dont think LevelEdit can generate any sector unless you have created a Human Pathfind Generator (in Editor Objects) and you have to make sure it is not in a wall but is out in the open so it knows where to make your sectors.
 
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