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Home » Renegade Discussions » Mod Forum » sam sites in a multiplayer map
sam sites in a multiplayer map [message #-997241] Mon, 29 April 2002 11:48 Go to previous message
Anonymous
well, I wouldn't even put in the sam sites at all if I were u, in most of my maps, I make the building d destroyed at the beginning and I have spawners for the gun emplacement, cannon emplacement, and rocekt emplacement in front of the base d, they respawn so they r permanent, and u need someone manning it, so it makes it more even, and seeing as GDI doesn't have a SAM site, the map would not be balanced.
 
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