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Home » Renegade Discussions » Mod Forum » C&C_Ruins **V.3 Relased** !
C&C_Ruins **V.3 Relased** ! [message #-995583] Wed, 04 September 2002 09:54 Go to previous messageGo to previous message
Anonymous
I just got C&C_Ruins uploaded to RenegadeMods so you can now use the link in my signature to get to the download page! Its a fairly large zip file, 8.4MB and 16MB uncompressed. I tried to make it as small as possible, but the new textures I use in it eat up a lot of space. Have fun!
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Here is the list of known problems:
* The mesh around the GDI refinery is to low in the front
* Both Con-Yard's damgage phases are not working yet, damage tiles show at full health
* All Con-Yard PCT's animation is off, most show no health and power while others show half-health and power on
* Mesh alignment is off on the nod side of the pyramid
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Creadits

Much thanks to StoneRook and Bumpaneer for their Animation & Emitter tut. And StoneRook, Bumpaneer, Abjab, and AircraftKiller for the MCT's and the Setting up MCT's tut.

THANK YOU
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Things to come in V.2 of C&C_Ruins
*working con-yard animations (this is a big maybe)
*Mesh fixes
*working PCT's
*an underground tunnel conecting the two con-yrads and a cave
*a new ruin on the pyramid side of the mountian that will connect to the cave and tunnels
*Vis data to increase FPS
*???? more?
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Triforce
 
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