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Home » Renegade Discussions » Mod Forum » C&C_Tempest, the first map to premier Stonerook's concep
C&C_Tempest, the first map to premier Stonerook's concep [message #-995076] Sat, 21 September 2002 10:27 Go to previous messageGo to previous message
Anonymous
Guys, I'm very happy to see someone using this feature of the engine Smile I can shed some light on some of your problems.

First, Collision mode PUSH only really works with meshes that *ONLY TRANSLATE*. This might seem like a big limitation at first but consider this: Make all of those complex moving meshes in your bridge non-physically-collideable, then put a hidded box mesh in there that is physically collideable. Make your hidden mesh translate downward when the bridge destroyed. There is a lot one could do with clever combinations of visible meshes that animate in cool ways but are not physically collideable with *few* hidden meshes that *only translate*.

As for the effect on the engine, if you don't overload the rendering by making hundreds of little separate meshes (this is just a standard rule for anything you build though) and you dont have too many meshes that are collideable *and* animating, then it should work great.

greg
 
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