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			| Weapons Explained [message #-994044] | 
			Wed, 16 October 2002 06:19    | 
		 
		
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		quote: Originally posted by Francois: avyone have been able to make it work???
  because thats really wierd. when i search to make a full animated weapon i found that u need at least 13 files!
  xxxx is your weapon name (dunno if its support more than 4 digits)
  ************************************************** Hierarchical model files type: **************************************************
    1) f_gm_xxxx.w3d - Gun Model, must have a separate clip model having the name : f_cm_xxxx
    2) f_cm_xxxx.w3d - separate clip model for reload animation
  ************************************************* Pure animation file type: *************************************************
  This time we use f_ga_xxxx_(action) where GA stand for Gun Animation
    1) f_ga_xxxx_enter.w3d  - not sure of this one but i think its the one used when u scroll weapons and a weapon appear.
    2) f_ga_xxxx_exit.w3d  - the opposite of enter animation
    3) f_ga_xxxx_fire.w3d  - custom firing animation for weapons best examples: Laser chaingun, minigunner...
    4) f_ga_xxxx_idle.w3d  - dunno....
    5) f_ga_xxxx_relod.w3d  - not a mistake, its really relod and not reload. Reload animation for gun.
  ************************************************** Bone only file type(or more pure animated thing... im not sure): **************************************************
  now, the finals files used for hand animation(ha)(f_ha_xxxx_enter).
    1) f_ha_xxxx_enter.w3d
    2) f_ha_xxxx_exit.w3d
    3) f_ha_xxxx_fire.w3d
    4) f_ha_xxxx_idle.w3d
    5) f_ha_xxxx_relod.w3d
  -------------------------------------------------- Now ill explain a little about the files "use existing bone" of renx when u export.
  the f_ga_xxxx_(action) file need the f_gm_xxxx.
  the f_ha_xxxx_(action) file need the f_skeleton.w3d (file in always.dat).
  I think the f_ga_xxxx_(action) are the same file as f_ha_xxxx_(action) except they have fingers bone included. 
  i tried to look into f_skeleton.w3d(yes with note pad                  ) and i saw some word about finger1, finger2... bone. --------------------------------------------------
  all i said in this tread may or not be accurate, but looking all weapon of renegade, i think we will get it                 
  edit: i added some star to make it easier to read              edit2: i made a typo about Ga(gun animation), i putted Am instead... dunno why lol, now is fixed, no more typo in this reply       
  one question that bothers me... in level edit, there are only 3 places to put a w3d file... they are 1st person view, 3rd person view and back model. so then how can that work with 13 files. i know there are supposed to be 13 files i checked with XCC mixer. so then how do you think you get all those file in level edit???    [ October 16, 2002, 13:20: Message edited by: Havoc 89 ]
		
		
		
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		Weapons Explained
		 By: Anonymous on Sun, 13 October 2002 21:15 
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		Weapons Explained
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		 By: Anonymous on Mon, 28 October 2002 10:38 
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		 By: Anonymous on Mon, 28 October 2002 23:30 
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		 By: Anonymous on Tue, 29 October 2002 06:01 
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		 By: Anonymous on Sat, 09 November 2002 11:22 
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		 By: Anonymous on Sun, 12 January 2003 08:33 
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		Weapons Explained
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		Weapons Explained
		
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		Weapons Explained
		
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