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Home » Renegade Discussions » Mod Forum » Greg, anyone: Rotor bone....
Greg, anyone: Rotor bone.... [message #-992655] Wed, 06 November 2002 02:52 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by ApacheRSG:
I guess there might be some way to use the WWSkin modifier to make it work... I am gonna mess around and see what I can come up with, also, Francois, can you tell me how to do the rotors?

simply add a bone named like this:

rotor00.00, then link your Physic model u want to rotate to the rotor..

Also i made a german king tiger, it have 22 wheels and 2 treads.... so long to bone [Razz]

and about the half track, i dont really understand what u try to do, but my self i made one, 2 tread and each tread have 4 wheel, and i have 2 front wheels(outside of tread).

i asked greg about wheel and tread stuff, he awnser u cannot make wheels turn(when u drive: go left or right: steering stuff) when u have tracked vehicle...

Its wierd why some option didint have been implanted in renegade(more than four rotor... [Razz] , steering on treaded vehicles....), and other option where implanted but not really used(ex: Inversed steering)...

Maybe someday a patch will give us the option to do this, and have the Scripts...

Btw Greg when we will have the new Scripts.dll?
 
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