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			| Linear Offset [message #-992408] | Thu, 07 November 2002 23:16   |  
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	| quote:"Give a man a fish and he will eat one day - teach a man to fish - and he will eat everyday"Originally posted by DeafWasp:
 or you could have givin me a simple answer
 
 
 Changing the UVW map is one way -- but that affects the texture - not the way the offset scrolls - you need to align the pivot and change the coords:
 
 This is from the W3D docs :
 
 Same mapping type as "UV" except it allows you to make the texture scroll across the map at a speed specified in the arguments box. The Scrolling speed works on 1 unit per second basis. U is for horizontal, positive values move it left while (-) negative values move it right (based on UV mapping coordinates).   V is for vertical, positive values move it down while (-) negative values move it up(based on UV mapping coordinates) .
 
 Args:
 UPerSec=(float) e.g: -0.3
 VPerSec=(float) e.g: 5.0
 
 You should learn the W3D options - which is a much better way to get the effects you need.
 
 They are clearly spelled out in the How-To docs...  There are so many of them - that it would be close to impossible to teach you how to do them here.
 
 BTW - i thought my answer was simple...
 ![[Big Grin]](biggrin.gif) 
 [ November 08, 2002, 06:37: Message edited by: StoneRook ]
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