Vehicle Animation possible? [message #-992291] |
Mon, 11 November 2002 04:24 |
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quote: Originally posted by Läubi: quote: Originally posted by StoneRook: Look at the Refinery when the harvestor comes back -- see the arms coming out? and the T-Gas? all animation. (the WF is the same way)(in the bay)
I recognized that, but I cant work out how to make this at my own Buildings. Can y expalyn it to me?
you attach the animation(w3d) to the bone ---
when the bone is un-hidden via the track view (by script - or damage levels to building) - anything attached to the bone will show...
Say - in a building - you would make a bone come on at frame 2 --- in track view- you would add a "visibility" controller line - then at the frames you want off - remove the line - and at the frames you want it on - have the line.
when the bone is shown - anything (childs) attached to it will show...
(better writeup in the W3D docs in the How-to directory)
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