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scripts that will be in the new dll [message #-991235] Thu, 21 November 2002 14:26 Go to previous messageGo to previous message
Anonymous
good job WW, greg, dante and Jo!

just a question, can WW add another script?
Somthing like:

Disable_spawner_onDestroy
i attach script to a building
when its destroyed a spaner is disabled (or enabled...)
Params:
- SpawnerID - id of the spawner
- Enable - enable or disable the spawner (1=enable, 0=disable)

Could u do this one plz? [Smile]
 
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