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Buildings. [message #-990855] Mon, 25 November 2002 19:46 Go to previous messageGo to previous message
Anonymous
LevelEdit

just walk up to the building, wall or door. then enter editor (teapot/f6) mode. now use the 8number pad key, now you just went through the wall and are inside the building, you should be looking at the interior. now select Preset tree
OBJECT>SIMPLE>CnC_OBJECT>GDI or Nod PTZONE

hit make while looking at the PT in f6 mode. click around that area until a white boarder appears, thats the PT zone. its invisable so you have to hunt for it to move it. to rotate it use the < and > keys, and the arrows to move.

hope that wasnt too much info.
 
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