Buildings. [message #-990855] |
Mon, 25 November 2002 19:46   |
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LevelEdit
just walk up to the building, wall or door. then enter editor (teapot/f6) mode. now use the 8number pad key, now you just went through the wall and are inside the building, you should be looking at the interior. now select Preset tree OBJECT>SIMPLE>CnC_OBJECT>GDI or Nod PTZONE
hit make while looking at the PT in f6 mode. click around that area until a white boarder appears, thats the PT zone. its invisable so you have to hunt for it to move it. to rotate it use the < and > keys, and the arrows to move.
hope that wasnt too much info.
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