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tunnels... [message #-990849] Mon, 25 November 2002 16:43 Go to previous messageGo to previous message
Anonymous
Hmmm, there are alot of questions there. All i do to make tunnels is create a box, delete the end polys, uncheck "backface cull" in propeties, and then make it 2 sided in W3D options. I then align it with whatever i want it to connect to.

As for the number of polys on a mountain side...thats up to you. You want to get the best look from the lowest number of polys. A good map should have only about 20,000 - 30,000 polys. But to get a better idea, look at Westwood's muliplayer maps in renx. I think you can download them from their ftp site.
 
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