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Better FPS on map [message #-988968] Thu, 19 December 2002 17:07 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by aircraftkiller2001:
You shouldn't need 69,000 polygons for a Renegade map.

[Embarrassed]

EDIT: I should add that you need to try to limit the amount of alpha blending meshes and added effects (dazzles, two-pass materials).

[ December 19, 2002, 19:25: Message edited by: Ingrownlip ]
 
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