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whoops! [message #-988938] Thu, 19 December 2002 12:25 Go to previous messageGo to previous message
Anonymous
make your texture with a good program like JASC or Adobe, then set the Alpha channel with the paint tool it uses. thats the data that tells it a section is transparent or glows or whatever.
then I think u have to tell GMAX that the material is a Valpha or something.
 
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