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cnc_c130drop [message #-988862] Fri, 20 December 2002 09:57 Go to previous messageGo to previous message
Anonymous
u will get a stealth flammer by these commands:

; Version 2 of Stealth Tanks and Gun Emplacements only without the stealth.... NOD Flame Tank by Carbon-Kid Co-Admin of http://thinkharder.cjb.net for more information on our MOD`s visit our website or email us : admin@thinkharder.cjb.net my personal email is sjezk3@hotmail.com

;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________

;******************* CHEAT SHEET ******************************

;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP

;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1

-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""

; ****************************** Trajectory Transport

-201 Create_Object, 4, "XG_HDB_TTraj", 0, 0, 0, 0
-201 Play_Animation, 4, "XG_HDB_TTraj.XG_HDB_TTraj", 4
-565 destroy_object, 4

; ****************************** Transport

-201 Create_Real_Object, 5, "NOD_Transport_Helicopter", 4, "BN_Trajectory"
-201 Attach_Script, 5, "M00_Damage_Modifier_DME", "0,1,1,0,0"
-201 Attach_Script, 5, "M02_PLAYER_VEHICLE", ""
-201 Attach_to_Bone, 5,4,"BN_Trajectory"
-201 Play_Animation, 5, "v_GDI_trnspt.v_GDI_trnspt",4
-565 destroy_object, 5

; ****************************** Trajectory Flame Tank

-201 Create_Object, 6, "XG_HDB_HTraj", 0, 0, 0, 0
-201 Play_Animation, 6, "XG_HDB_HTraj.XG_HDB_HTraj", 4
-565 destroy_object, 6

; ****************************** Humvee

-201 Create_Real_Object, 7, "CNC_NOD_Flame_tank", 6, "BN_Trajectory"
-201 Attach_Script, 7, "M01_Hunt_The_Player_JDG", ""
-201 Attach_to_Bone, 7,6,"BN_Trajectory"
-348 Attach_to_Bone, 7,-4,"BN_Trajectory"
-348 Attach_Script, 7, "M01_Medium_Tank_JDG", ""

; ****************************** Harness

-201 Create_Object, 8, "XG_HDB_Harness", 0, 0, 0, 0
-201 Play_Animation, 8, "XG_HDB_Harness.XG_HDB_Harness", 0
-565 destroy_object, 8
 
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