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Home » Renegade Discussions » Mod Forum » Alpha Blending in 3DSMax
Alpha Blending in 3DSMax [message #-988837] Sat, 21 December 2002 04:08 Go to previous messageGo to previous message
Anonymous
If I remember correctly, you can assign a second texture to a polygon, using a different map channel, and use the alpha map from the first texture to blend them.
 
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