Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » scripts.dll 0.98 RC is out
scripts.dll 0.98 RC is out [message #-988724] Sun, 22 December 2002 13:17 Go to previous messageGo to previous message
Anonymous
Cool, I got the buildings to repair, but not to stop repairing. [Big Grin] I'm a little confused on what to enter for "TDA_Conyard_Controller".

This: "Building1_ID=0:int '1st building to disable"

And This: "Timer_ID:int ID of the object it is attached to, will crash game if left blank."

must be the same I think but what do I enter? I tried using numbers but that hasn't worked. (I gave all GDI buildings different even numbers 2,4,6,8 and Nod odd ones 1,3,5,7) Each building repairs at the same rate, 3. Con Yards do not repair themselves. Whats the right way to set this all up? I'm using TEMP controlers, if that makes any difference.
These scripts are so cool!

Triforce
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: repair pads.
Next Topic: Help Nova: Existence in a simple way
Goto Forum:
  


Current Time: Thu Jan 09 02:32:15 MST 2025

Total time taken to generate the page: 0.00931 seconds