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Maps [message #-988461] Wed, 25 December 2002 06:16 Go to previous messageGo to previous message
Anonymous
Depending on the area you're attempting to do it on, I'd reccomend using the MeshSmooth modifier with an iteration of 1.

For ground, however, no. For mountains you've already messed with, that's the best way to do it. You can turn a 200 polygon mountain ridge into a 500 polygon one with 3x the detail and little poly-cost.
 
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