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almost complete... opinions please [message #-988033] Tue, 31 December 2002 05:29 Go to previous messageGo to previous message
Anonymous
First let me reiterate my above statement:
"I have not yet checked the poly count" I was simply looking for an opinion of the work which I have been putting forth was visually pleasing. If it looked like crap i was going to scrap it and start over, If there was something there, asthetically, I was going to put forth more effort into creating a useable model for the game. I always prepare a high poly rendering of my work before I go back and tweak it. This way I have 2 versions, one for my portfolio and another to use for any other purpose.

6k poly's before any optimization, and just for reference, you dont need a massive computer to run it. Here are a few stats on some generic Geforce 3 cards:
GeForce3 Ti 500:

Graphics Core:
Memory Interface:
Fill Rate
Operations per Second:
Memory Bandwidth:


256-bit
128-bit DDR
3.84 Billion AA Samples/Sec.
960 Billion
8.0GB/Sec.

GeForce3:
256-bit
128-bit DDR
3.2 Billion AA Samples/Sec.
800 Billion
7.36GB/Sec

GeForce3 Ti 200
256-bit
128-bit DDR
2.8 Billion AA Samples/Sec.
700 Billion
6.4GB/Sec.

GeForce2 Ultra
128-bit DDR
1.0 Gigapixels
7.36GB/s
31 Million

So as you can see from the above stats...
It is not a question of how many polys your video card can handle, its a question of how many the game engine can handle. Personally I am running a Geforce 4 titanium on my Dual G4 Mac which I use for business, but there is no need to have a high end graphics board such as a Wildcat4 or Quadro4.

Just for reference:
Wildcat4 7210
384mb DDR ram
3D Gouraud-shaded, Z-buffered triangles:
37.9 M/sec.
3D, vectors, solid-color, 10 pixel:
33.9 M/sec.
Trilinear textured fill rate:
400 Mpixels/sec.

Enough of the arguement, I need to get back to work.

[ December 31, 2002, 00:36: Message edited by: Khaldor ]
 
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