almost complete... opinions please [message #-988028] |
Tue, 31 December 2002 08:25 |
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I used a galvanized metal texture with a chrome whitewash for the main parts. The cylinders were done with a black steel texture and a gloss modifier. The model was done in Maya 4.0.1, exported to 3ds max 4.2, textured with Deep Paint 3d, and rendered using a plain black background with a ambient light modifier to enhance the metallic and gloss effects of the textures. After running through the optimizer once again, I have dropped the polys down to 1200 and have achieved no visual quality loss. Still too much for it, I am currently reworking the model and have a total of 200 polys at about 60\% complete. [ December 31, 2002, 15:30: Message edited by: Khaldor ]
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