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			| Realistic Sea [message #-987806] | Sun, 05 January 2003 06:11   |  
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	| quote:First of all, don't use the ripple modifier, it won't even work right without a bunch of polygonsOriginally posted by SOSToasty:
 thanks guys thats really really helpful. Sgt. May do the ripples move too? or do they stay in the same place with the water texture moving over them? So far i managed to get the water flowing towards the island from all sides. I made a cylinder and set it to linear offset and it works lol. i thought it would all go in the same way but noooo
 ![[Razz]](tongue.gif)  i put o8.wave on it and it looks good. But the waves arent 3d or anything. i'll try the rippler modifier.
 
 quote:thanks for the transparency help, my only problem now is that it's a bit too see through lol any way i can change that so its more half and halfclick watermaterial, press m, goto pass 1, goto shader, blend mode--> add
 
 
 
 Second, to make water transparent, use the Alpha-blend blend mode and adjust the opacity in the vertex material tab.
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