Realistic Sea [message #-987801] |
Sun, 05 January 2003 08:00 |
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I was really busy working with figuring an alternative method of exporting bones from w3d vehicles......i'm finally getting somewhere with that.
That animated water patch was rendered in gmax. It's a little more complicated than that to get it to animate properly in w3d.
I'm doing some tests with using the westwood skin binding to animate the water in w3d.
The animation i posted didnt animate like i expected in w3d but i dont anticipate that i'll have much of a problemb figuring out how to bind the vertices to an animated sub surface.
I'll post it up when i have time to work on it more......right now i got a lot going on.
Eric. [ January 05, 2003, 15:01: Message edited by: SGT.May ]
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