Realistic Sea [message #-987799] |
Mon, 06 January 2003 10:48 |
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quote: Originally posted by Havoc 89: quote: Originally posted by flamin yawn: the only thing i can answer is how to make it transparent: click watermaterial, press m, goto pass 1, goto shader, blend mode--> add
but i have found that "multiply and add" has the same affect.
there is a better way to make it transparent...
press m goto vertex material and then at the corner mess around with the transparency and opacity... my suggestion is transparncy should be about 0.3 to 0.5 and opacity chould be about 0.7 to 1.0
Are you talking about the translucency?
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