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Textures [message #-987452] Wed, 08 January 2003 02:21 Go to previous messageGo to previous message
Anonymous
yeah - taking pictures is a good way to get textures - but you have to edit them..

here is a quicklink on making seemless textures.

http://www.planetunreal.com/TextureUniverse/

go to the tutorials and select the seemsless one.
(it's for PS - but any paint program should be able to use it)

they also have other items at this site - recommend you spend some time at it.

here are some other interesting texture links:

http://www.3dcafe.com/asp/textures.asp

http://www.grsites.com/textures/

this is the free stuff from Nvidia - plugins etc...(and a big texture library)

http://developer.nvidia.com/view.asp?PAGE=art

here is a link for some gmax importers:
http://mojo.gmaxsupport.com/

Link to make Bink vids (same as in-game)
http://www.radgametools.com/

nice little thing on "bump" mapping
http://vcg.iei.pi.cnr.it/bumpmapping.html

another one:
http://www.visionengineer.com/comp/bump_mapping.sht ml

with bump mapping - you can increase surface detail without increasing poly's.

Even more space dust!!
http://www.animatricity.com/pages/tutorials.htm
(3ds - but the techniques can be seen in gmax)

enjoy...!

[ January 08, 2003, 11:12: Message edited by: StoneRook ]
 
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