Alpha blending..... [message #-986032] |
Tue, 14 January 2003 12:05 |
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quote: Originally posted by flamin yawn: oh boy, ive explained this 5 times at least...
select material, press m, change pass # to two. for 1st pass, select (do not select display) texture you want to "paint" on. 2nd pass (press display) is the background texture. for 2nd pass shader, change from opaque to alpha blend.
when done, goto vertex paint and paint areas where you want to be blended black. finally, go to the w3d options and check of Valpha.
I have done all of that........but I am getting errors about all textures need to have 2 passes. So i changed all the textures to 2 pass, but know they are all invisible.
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