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Hand of Nod [message #-985933] Thu, 16 January 2003 01:06 Go to previous messageGo to previous message
Anonymous
quote:
ugly, I would keep the hand part and redo everything else. And learn how to texture.
Thanks, but as I make maps and models with 3D Studio for a living already, I'll give your wonderful advice a miss for now.

The texture is stretched on a couple of polys because it's only a basic cylindrical UV map, rather than having done it on a group-by-group basis. As I said initially, it's only rough.
 
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