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Home » Renegade Discussions » Mod Forum » Teleport Script (Fixed By Dante )
Teleport Script (Fixed By Dante ) [message #-985353] Thu, 23 January 2003 01:23 Go to previous message
Anonymous
Thanks Dante [Smile] Good job. I used an editor only object as instructed by the readme in JW's scripts set (readme2.txt). These were the instructions:

TDA_Teleport_Zone

Parameters
Location - Vector location of where to be sent
Object_ID - Object to teleport to (use an editor only object for this, or else will teleport inside the other object


I assume you use either Object_ID OR XYZ location to set the destination. I see teleporting to other scriptzones works too [Smile]

Thanks

[ January 23, 2003, 09:37: Message edited by: General Havoc ]
 
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