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Home » Renegade Discussions » Mod Forum » WW2:Warpath could use a few mappers
WW2:Warpath could use a few mappers [message #-984241] Fri, 31 January 2003 06:08 Go to previous messageGo to previous message
Anonymous
gmax.....er.....renx [Smile]

I'm still working out where some of the vertices should be attached.....it looks ok but when you pose him looking up his collarbones move unnaturally.....i'll get it right in a few more trys.

I'm getting the body and finger animations right first then i will move on to the facial animation.....that should actually be pretty simple.

When i am done with this i will incluse a tutorial on how to set up this skeleton for other models besides havoc.

I am also working on a female skeleton....the only real difference is the breast bones.....besides the modifications i had to do already to make him pivot right.

The original renegade skeleton wasnt exactly what i was expecting it to be so i had to modify it....i attached the arms to the spine1 bone instead of the neck bone....and add a bone below the pelvis bone so that he actually bent at his hips instead of just at his abdomen and chest.

I am going to have to start again and redo the wwskin binding because i have to attach the head to the body mesh so that it works right.....i just found this out.

As soon as i get the main body working right i will move on to the facial animation.

Eric.
 
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